Students learn to construct a persuasive argument by brainstorming multiple ways to structure their final research paper using post-its, large pieces of paper, or whatever other materials students like. They organize and re-arrange primary sources in a low-pressure environment to generate multiple logical flows for their papers.
Students undertake 4 phases of development conducted throughout the term i.e. the executive summary, the business plan, the technical design and finally an implementation plan. Subsequently, they give presentations to the executives (AKA the faculty committee of the program) and turn in their final project plan.... Read more about Business Case Development Practice
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
This term course on education and community in America explores the origins and evolution of students and faculty engagement in their communities, specifically in educational programs from the late nineteenth to the early twenty-first centuries.... Read more about Community Service & Education
This activity teaches skills in critical assessment of the peer-reviewed published literature. It focuses on analysis of clinical trials in mental health, but the principles and methods are readily generalizable to other scientific literature. The “Smackdown” approach represents an augmentation of the traditional “journal club” mode of teaching critical scientific reading skills.