This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
In "The Blank Syllabus" activity, the instructor leaves assigned readings blank for some of the class sessions. The second writing assignment requires students to choose a reading from the course anthology--a reading that is then assigned to the class, thus filling in the blanks on the syllabus. The students get practice in writing about a reading of their choosing in the first assignment.... Read more about The Blank Syllabus
This in-class activity is designed to challenge students to work through problem sets during the entire class period. Using a topic in class, the instructor formulates an activity sheet based on the topic.... Read more about Applied Math Activity
By splitting students into three, distinct Late Roman Republic groups (Optimates, Populares, and Moderates), the instructor had students developed personas based on their assignments through the Twitter platform.... Read more about Roman History through Twitter
In this single-class activity, students receive a lab handout with background information about the dissections for the day, which include bolded terms/anatomical features that they are expected to know for a following practical exam in that topic.... Read more about Peer Learning for Dissection
This activity teaches skills in critical assessment of the peer-reviewed published literature. It focuses on analysis of clinical trials in mental health, but the principles and methods are readily generalizable to other scientific literature. The “Smackdown” approach represents an augmentation of the traditional “journal club” mode of teaching critical scientific reading skills.