This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. Read more about Game Design Activity
Introduction/Background: In Emily Riehl's Topology I: Topological Spaces and the Fundamental Group, she uses a fun heads-up-seven-up style quiz to quickly engage students and test the level of confusion among the students. This activity not only helps students participate and actively take a part in their learning, but also assists the instructor in increasing the effectiveness of their lectures.
This is an activity for Lioudmila Zaitseva's Elementary Russian class. She goes through a floor plan illustration on the board and calls on volunteers to label the parts, then place a corresponding image in the specific zone of the plan. This is a fun way for students to remember their vocabulary, basic verbs, and basically conduct a general review.
Kellie Carter Jackson, a Harvard College Fellow, created the game “Name Five” for her AAAS118 class. In the beginning of the class, she goes around the room and asks students to list five notable people of different ethnicities to help students understand the world and the power dynamics within it.
In Soc 43: Social Interaction, students design and act out interactional scenes to help them understand the concepts learned that week. Generally the students are divided into pairs or groups of three for these acting "games," which vary from week to week. Read more about Interactional Scene Acting
In Nathan Kaplan's general education course EMR 14, "Fat Chance," students play games to connect the probability concepts learned in lecture to some fun activities that the students are familiar with. On some broader level, the goal is to see that probability is at work in lots of situations outside of the somewhat artificial classroom setting. Read more about Probability Games