Students are asked to write down a weird or random fact about themselves on a sticky note and to pass it to the person to their left. Each student is then asked to brainstorm logically possible explanations of the fact he or she has received. Through this activity, students learn to distinguish the best or most likely explanations from all the logically possible ones.
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
Students apply what they have learned in the classroom to their own dinner plates by creating a meal based on principles of health and sustainability that are attentive to personal, local, and global considerations.
This final lab project, contributed by the Cornell Center for Teaching Excellence, utilizes the techniques learned throughout the semester in the lab as well as the concepts learned in the lecture portion of the class. The project involves a person breaking into a building and leaving the exhumed body of the dead college founder and a threatening note in a classroom. Evidence such as fingerprints, hair, fibers, shoeprints and glass are left at the crime scene.
This is an activity for Lioudmila Zaitseva's Elementary Russian class. She goes through a floor plan illustration on the board and calls on volunteers to label the parts, then place a corresponding image in the specific zone of the plan. This is a fun way for students to remember their vocabulary, basic verbs, and basically conduct a general review.
Kellie Carter Jackson, a Harvard College Fellow, created the game “Name Five” for her AAAS118 class. In the beginning of the class, she goes around the room and asks students to list five notable people of different ethnicities to help students understand the world and the power dynamics within it.
Students embarked on this lab-based activity to help understand the species of Costa Rica. Graduate Student Teaching Fellow Alexis Harrison created this activity for her OEB 167 class to allow students to see and interact with preserved specimens from the Museum of Comparative Zoology, so they can further understand the types of animals they will see on their spring break trip to Costa Rica.
In Soc 43: Social Interaction, students design and act out interactional scenes to help them understand the concepts learned that week. Generally the students are divided into pairs or groups of three for these acting "games," which vary from week to week.