This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
Students apply what they have learned in the classroom to their own dinner plates by creating a meal based on principles of health and sustainability that are attentive to personal, local, and global considerations.... Read more about Farm to Fork Project
This final lab project, contributed by the Cornell Center for Teaching Excellence, utilizes the techniques learned throughout the semester in the lab as well as the concepts learned in the lecture portion of the class. The project involves a person breaking into a building and leaving the exhumed body of the dead college founder and a threatening note in a classroom. Evidence such as fingerprints, hair, fibers, shoeprints and glass are left at the crime scene.... Read more about Forensics Lab
This is an activity for Lioudmila Zaitseva's Elementary Russian class. She goes through a floor plan illustration on the board and calls on volunteers to label the parts, then place a corresponding image in the specific zone of the plan. This is a fun way for students to remember their vocabulary, basic verbs, and basically conduct a general review.
Kellie Carter Jackson, a Harvard College Fellow, created the game “Name Five” for her AAAS118 class. In the beginning of the class, she goes around the room and asks students to list five notable people of different ethnicities to help students understand the world and the power dynamics within it.
Students embarked on this lab-based activity to help understand the species of Costa Rica. Graduate Student Teaching Fellow Alexis Harrison created this activity for her OEB 167 class to allow students to see and interact with preserved specimens from the Museum of Comparative Zoology, so they can further understand the types of animals they will see on their spring break trip to Costa Rica.... Read more about Costa Rican Specimen Scavenger Hunt
In Soc 43: Social Interaction, students design and act out interactional scenes to help them understand the concepts learned that week. Generally the students are divided into pairs or groups of three for these acting "games," which vary from week to week.... Read more about Interactional Scene Acting
In EMR 13, "Analyzing Politics," students participate in various type of experiments that appear in the class textbook to give a sense of strategic interactions among students.... Read more about Political Experiments
In Nathan Kaplan's general education course EMR 14, "Fat Chance," students play games to connect the probability concepts learned in lecture to some fun activities that the students are familiar with. On some broader level, the goal is to see that probability is at work in lots of situations outside of the somewhat artificial classroom setting.... Read more about Probability Games