This project gives students a firm understanding of how computers work and solidifies computer functionality from Boolean gates to a complete processor of each student's own design.... Read more about How Do Computers Work?
Students undertake 4 phases of development conducted throughout the term i.e. the executive summary, the business plan, the technical design and finally an implementation plan. Subsequently, they give presentations to the executives (AKA the faculty committee of the program) and turn in their final project plan.... Read more about Business Case Development Practice
This repeating exercise challenges students to learn and memorize previous week's vocabulary. In this particular exercise, the task was to create a sound walk using directions and places in the Indonesian language.... Read more about Sound Walk Recording Activity
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
By splitting students into three, distinct Late Roman Republic groups (Optimates, Populares, and Moderates), the instructor had students developed personas based on their assignments through the Twitter platform.... Read more about Roman History through Twitter
This term course on education and community in America explores the origins and evolution of students and faculty engagement in their communities, specifically in educational programs from the late nineteenth to the early twenty-first centuries.... Read more about Community Service & Education