Students undertake 4 phases of development conducted throughout the term i.e. the executive summary, the business plan, the technical design and finally an implementation plan. Subsequently, they give presentations to the executives (AKA the faculty committee of the program) and turn in their final project plan.... Read more about Business Case Development Practice
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
This term course on education and community in America explores the origins and evolution of students and faculty engagement in their communities, specifically in educational programs from the late nineteenth to the early twenty-first centuries.... Read more about Community Service & Education
Students develop a greenhouse gas inventory and reduction plan for a business, non-profit, government entity, or other institution by working with the organization to understand their sources of emissions and find practical methods of reducing them.
Overview: In this class simulation of a crisis event, students role play as different actors of the US government. They have to collaborate with different actors to formulate an optimal response strategy that is made public in a press conference.... Read more about Crisis Event Simulation