Students learn to construct a persuasive argument by brainstorming multiple ways to structure their final research paper using post-its, large pieces of paper, or whatever other materials students like. They organize and re-arrange primary sources in a low-pressure environment to generate multiple logical flows for their papers.
This project gives students a firm understanding of how computers work and solidifies computer functionality from Boolean gates to a complete processor of each student's own design.... Read more about How Do Computers Work?
Students undertake 4 phases of development conducted throughout the term i.e. the executive summary, the business plan, the technical design and finally an implementation plan. Subsequently, they give presentations to the executives (AKA the faculty committee of the program) and turn in their final project plan.... Read more about Business Case Development Practice
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
In "The Blank Syllabus" activity, the instructor leaves assigned readings blank for some of the class sessions. The second writing assignment requires students to choose a reading from the course anthology--a reading that is then assigned to the class, thus filling in the blanks on the syllabus. The students get practice in writing about a reading of their choosing in the first assignment.... Read more about The Blank Syllabus
This term course on education and community in America explores the origins and evolution of students and faculty engagement in their communities, specifically in educational programs from the late nineteenth to the early twenty-first centuries.... Read more about Community Service & Education