Students travel back in time to 19th-century Japan, assuming the roles of advisors to the Tokugawa shogunate. They must synthesize primary readings on social and political unrest to propose reforms that could prevent the regime from collapsing.
After field trips to three different museums, students create a short 90 second podcast in which they discuss one object encountered. Through this project, students engage with primary artifacts and practice their communication skills.
Students are asked to write down a weird or random fact about themselves on a sticky note and to pass it to the person to their left. Each student is then asked to brainstorm logically possible explanations of the fact he or she has received. Through this activity, students learn to distinguish the best or most likely explanations from all the logically possible ones.
In this simulation activity, students decide which of two companies, each using a different CRISPR genome-editing technology, to invest in. They engage with research on CRISPR genome editing to understand how unintended consequences of one technology used for this editing had real-world business implications. The storytelling element adds immediacy to the activity, making it imaginative and engaging, and students are pushed toward achieving higher levels of competence within Bloom’s taxonomy for the subject area. ... Read more about Simulated Investment in Genome Editing Technology
Faculty develop a national security crisis and simulate placing the students on the National Security Council Staff to develop strategic options to drive U.S. foreign policy. By thrusting students into positions of responsibility for solutions to real-world issues, this activity requires students to draw on what they have learned and to think on their feet, and it fosters a deeper appreciation for the challenges associated with working on foreign policy.
Students read an advanced paper at the beginning of a course and compile a list of terms they do not understand. As the course progresses, the instructor defines these terms. At the end of the course, students re-read the initial paper to gain an appreciation of how much they have learned.
Students use role-playing during a case study to demonstrate narrative leadership and improvise how they would handle a difficult situation if it arose in the workplace. Through this activity, students have a chance to practice leading a group through a moment of disruption.
Students play the role of one of six entities engaged in a partnered military operation with the primary goal of protecting the civilian population under tight time constraints. Students must cooperate with each other to share intelligence that will help meet military objectives and protect civilians, all in line with international law.... Read more about Partnered Armed Conflicts — Cooperation Simulation
Students develop skills in critical paper reading by working through a series of active learning exercises. At different stages of the jigsaw activity, students work together to develop an understanding of one piece of the figure, and then teach and learn from each other in a dynamic classroom.... Read more about Paper Figure Jigsaw