After field trips to three different museums, students create a short 90 second podcast in which they discuss one object encountered. Through this project, students engage with primary artifacts and practice their communication skills.
In this simulation activity, students decide which of two companies, each using a different CRISPR genome-editing technology, to invest in. They engage with research on CRISPR genome editing to understand how unintended consequences of one technology used for this editing had real-world business implications. The storytelling element adds immediacy to the activity, making it imaginative and engaging, and students are pushed toward achieving higher levels of competence within Bloom’s taxonomy for the subject area. ... Read more about Simulated Investment in Genome Editing Technology
Students read an advanced paper at the beginning of a course and compile a list of terms they do not understand. As the course progresses, the instructor defines these terms. At the end of the course, students re-read the initial paper to gain an appreciation of how much they have learned.
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
This in-class activity is designed to challenge students to work through problem sets during the entire class period. Using a topic in class, the instructor formulates an activity sheet based on the topic.... Read more about Applied Math Activity
In this single-class activity, students receive a lab handout with background information about the dissections for the day, which include bolded terms/anatomical features that they are expected to know for a following practical exam in that topic.... Read more about Peer Learning for Dissection