Students provided feedback on the highlights of lecture (Roses) and confusing concepts (Thorns) through a weekly online form, providing students with time for reflection and instructors with the ability to address areas of confusion.
This activity teaches skills in critical assessment of the peer-reviewed published literature. It focuses on analysis of clinical trials in mental health, but the principles and methods are readily generalizable to other scientific literature. The “Smackdown” approach represents an augmentation of the traditional “journal club” mode of teaching critical scientific reading skills.
In this single-class activity, students receive a lab handout with background information about the dissections for the day, which include bolded terms/anatomical features that they are expected to know for a following practical exam in that topic.... Read more about Peer Learning for Dissection
This in-class activity is designed to challenge students to work through problem sets during the entire class period. Using a topic in class, the instructor formulates an activity sheet based on the topic.... Read more about Applied Math Activity
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
Students undertake 4 phases of development conducted throughout the term i.e. the executive summary, the business plan, the technical design and finally an implementation plan. Subsequently, they give presentations to the executives (AKA the faculty committee of the program) and turn in their final project plan.... Read more about Business Case Development Practice
This project gives students a firm understanding of how computers work and solidifies computer functionality from Boolean gates to a complete processor of each student's own design.... Read more about How Do Computers Work?