In-class interactive game between students playing a modification of the "selectorate-electorate" game. This game has a leader distributing private and public benefits, and others voting.... Read more about Selectorate-Electorate Game
In this repeating activity, clickers are used in lecture to test for understanding and encourage participation. Professor David Harrington uses "clicker questions" 3 times per lecture to engage students directly with material.... Read more about Clickers in Statistics
In this homework assignment, students take as a starting point President Obama's speech at the University of Michigan about the cost of tuition and student debt and, using concepts from the readings and data online, get into depth about the nature of college tuition and student debt.
Every aspect of Math 121 is highly interactive: Students spend most of class time working in groups on problems and they then present their work and discuss as a class. Each student is responsible for some part of the in-class problems.... Read more about Interactive Group Math
In the 2008 offering of Math 154, Professor Paul Bamberg had small weekly sections where students prepared problems from the textbook in advance, which they presented for each other.... Read more about Section Presentations
In Swedish Aa, Ursula Lindqvist and Suzanne Martin have their students watch a commercial for a major Swedish food chain on YouTube in order to practice helping verbs and adjectives while working on listening comprehension and being exposed to Swedish television.... Read more about Watching a Swedish Commercial
In Nathan Kaplan's general education course EMR 14, "Fat Chance," students play games to connect the probability concepts learned in lecture to some fun activities that the students are familiar with. On some broader level, the goal is to see that probability is at work in lots of situations outside of the somewhat artificial classroom setting.... Read more about Probability Games