In this activity, David Weimer used different articles on "segregation academies" following Brown v. Board of Education in order to teach students how to evaluate information from a source and consider the origin of the information.... Read more about Segregation Academies Jigsaw
In CB51: Making the Middle Ages, the teaching staff, consisting of Professor Dan Smail and TFs Rowan Dorin, Zoe Silverman, Joey McMullen, and Rena Lauer, had students read a common text on a medieval saint, extract all the place names mentioned, and map them in order to learn about the nature of communication in the Middle Ages, geographic analysis, and how to use WorldMap, a way to create and publish maps of geospatial information.... Read more about Mapping the Holy
Overview: This activity helps students read texts, analyze them, and present the information into a diagram.
Goals: Enable students to closely and quickly analyze texts.
Introduction/Background: Students were given texts to read in class. Each of the texts was of a kind that can be represented straightforwardly as a diagram: geography (map), a series of events (cyclical calendar), or a description of the body in relation to the cosmos (a star...
This activity teaches skills in critical assessment of the peer-reviewed published literature. It focuses on analysis of clinical trials in mental health, but the principles and methods are readily generalizable to other scientific literature. The “Smackdown” approach represents an augmentation of the traditional “journal club” mode of teaching critical scientific reading skills.
This term course on education and community in America explores the origins and evolution of students and faculty engagement in their communities, specifically in educational programs from the late nineteenth to the early twenty-first centuries.... Read more about Community Service & Education
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
Students learn to construct a persuasive argument by brainstorming multiple ways to structure their final research paper using post-its, large pieces of paper, or whatever other materials students like. They organize and re-arrange primary sources in a low-pressure environment to generate multiple logical flows for their papers.
Students play the role of one of six entities engaged in a partnered military operation with the primary goal of protecting the civilian population under tight time constraints. Students must cooperate with each other to share intelligence that will help meet military objectives and protect civilians, all in line with international law.... Read more about Partnered Armed Conflicts — Cooperation Simulation
In History of Science course "Brainwashing and Modern Techniques of Mind Control," students participate in a role play to debate the legality of torture and other types of coercive interrogation.... Read more about Legality of Torture Debate
This debate about whether judicial review is compatible with democracy is meant to get students thinking about what sort of ideal democracy is, and to see both its procedural and substantive components.... Read more about Judicial Review and Democracy