In this activity, David Weimer used different articles on "segregation academies" following Brown v. Board of Education in order to teach students how to evaluate information from a source and consider the origin of the information.... Read more about Segregation Academies Jigsaw
In CB51: Making the Middle Ages, the teaching staff, consisting of Professor Dan Smail and TFs Rowan Dorin, Zoe Silverman, Joey McMullen, and Rena Lauer, had students read a common text on a medieval saint, extract all the place names mentioned, and map them in order to learn about the nature of communication in the Middle Ages, geographic analysis, and how to use WorldMap, a way to create and publish maps of geospatial information.... Read more about Mapping the Holy
Overview: This activity helps students read texts, analyze them, and present the information into a diagram.
Goals: Enable students to closely and quickly analyze texts.
Introduction/Background: Students were given texts to read in class. Each of the texts was of a kind that can be represented straightforwardly as a diagram: geography (map), a series of events (cyclical calendar), or a description of the body in relation to the cosmos (...
This activity teaches skills in critical assessment of the peer-reviewed published literature. It focuses on analysis of clinical trials in mental health, but the principles and methods are readily generalizable to other scientific literature. The “Smackdown” approach represents an augmentation of the traditional “journal club” mode of teaching critical scientific reading skills.
This term course on education and community in America explores the origins and evolution of students and faculty engagement in their communities, specifically in educational programs from the late nineteenth to the early twenty-first centuries.... Read more about Community Service & Education
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity