In Nathan Kaplan's general education course EMR 14, "Fat Chance," students play games to connect the probability concepts learned in lecture to some fun activities that the students are familiar with. On some broader level, the goal is to see that probability is at work in lots of situations outside of the somewhat artificial classroom setting.... Read more about Probability Games
Introduction/Background: In Emily Riehl's Topology I: Topological Spaces and the Fundamental Group, she uses a fun heads-up-seven-up style quiz to quickly engage students and test the level of confusion among the students. This activity not only helps students participate and actively take a part in their learning, but also assists the instructor in increasing the effectiveness of their lectures.
Students apply what they have learned in the classroom to their own dinner plates by creating a meal based on principles of health and sustainability that are attentive to personal, local, and global considerations.... Read more about Farm to Fork Project
This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
John Maynard Keynes classic "Beauty Contest" had people choose from a set of faces which they thought would be considered the six most beautiful. Winners were chosen from those who chose the most popular face. This easy task replicates the experiment with a simple numbers game.... Read more about The Beauty Contest