This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
Students read an advanced paper at the beginning of a course and compile a list of terms they do not understand. As the course progresses, the instructor defines these terms. At the end of the course, students re-read the initial paper to gain an appreciation of how much they have learned.
Professor Nathan Kaplan uses popular websites and online data to generate discussion about the topic of correlation in his math gen ed, "Fat Chance." According to Kaplan, the purpose of the activity is to show students that correlations are everywhere, even in movie rentals, library cards, etc., and part of the era of big data is that companies will know lots of things about people even if they don't tell them.
Created by Paul Ogg, Melissa Krebs, Vida Melvin, Amanda Charlesworth, and Melanie Badtke, this lesson teaches how cells regulate cell division using some lecture interspersed with interactive activities including clicker questions, pair/share, and class discussion, applying concepts to Angelina Jolie's BRCA1 mutation.
This lesson, created by Graciela Unguez, Erika Abel, Vanessa Castleberry, Rizalia Klausmeyer, Aaron Snead, Martina Rosenberg, William S. Garver, and Marcy Osgood for the National Academies Summer Institute for Undergraduate Education in Biology uses clickers, pair and share, and other exercises to help students "understand the effect of environmental pH on the ionization status of weak acids and weak bases."
In this simulation activity, students decide which of two companies, each using a different CRISPR genome-editing technology, to invest in. They engage with research on CRISPR genome editing to understand how unintended consequences of one technology used for this editing had real-world business implications. The storytelling element adds immediacy to the activity, making it imaginative and engaging, and students are pushed toward achieving higher levels of competence within Bloom’s taxonomy for the subject area.