This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared. ... Read more about Game Design Activity
In her classes, Professor Judith Ryan uses (or encourages her TFs to use) little strips of paper with words from a literary text in order to get students to explore the functions of individual words in text.
In Nathan Kaplan's general education course EMR 14, "Fat Chance," students play games to connect the probability concepts learned in lecture to some fun activities that the students are familiar with. On some broader level, the goal is to see that probability is at work in lots of situations outside of the somewhat artificial classroom setting.
Created by Paul Ogg, Melissa Krebs, Vida Melvin, Amanda Charlesworth, and Melanie Badtke, this lesson teaches how cells regulate cell division using some lecture interspersed with interactive activities including clicker questions, pair/share, and class discussion, applying concepts to Angelina Jolie's BRCA1 mutation.
Pia Sörensen details how the Science of Cooking class conducts lab assignments through actual cooking experiences. For this example, she navigates through the Molten Chocolate Cake Lab/Heat Lab, but also attached three other examples for more resources. This experiment is supposed to help students understand the concepts of science and cooking in a practical setting by actually cooking or baking with the scientific tools and knowledge acquired through class.
This lesson, created by Graciela Unguez, Erika Abel, Vanessa Castleberry, Rizalia Klausmeyer, Aaron Snead, Martina Rosenberg, William S. Garver, and Marcy Osgood for the National Academies Summer Institute for Undergraduate Education in Biology uses clickers, pair and share, and other exercises to help students "understand the effect of environmental pH on the ionization status of weak acids and weak bases."
In this assignment designed by J.M. Grenier, Students will be able to explain what is meant by a "virtual world" and the 3D web, as well as discuss the potential for the use of these tools and their impact to existing methods of communication on the web.
Elizabeth Petrik, a graduate teaching fellow for Physics 15c, created this Mathematica activity to help students build physical and quantitative intuition about wave dispersion. The usage of Mathematica in this activity allows for students to not only solidify the concepts they learned in class, but also create a working program that helps them understand wave dispersion in another medium.