# Selectorate-Electorate Game

In-class interactive game between students playing a modification of the "selectorate-electorate" game. This game has a leader distributing private and public benefits, and others voting.

# The Beauty Contest

John Maynard Keynes classic "Beauty Contest" had people choose from a set of faces which they thought would be considered the six most beautiful. Winners were chosen from those who chose the most popular face. This easy task replicates the experiment with a simple numbers game.

# Monster Game

In this game, students have to find their monster cut-out's mate by practicing Portuguese body vocabulary.

# Clue Language Game

In this "murder mystery" activity, a beloved professor has been murdered in his mansion.  The students have to take on the roles of different characters and, using Portuguese past verb tenses and relevant vocabulary, solve the mystery.

# Overcoming Collective Action

Revolutions require collective action.  This simple activity, used during the week on revolutions, demonstrates the difficulty of carrying out collective action.

# Prisoner's Dilemma Game

Is it better to cooperate or defect?  In this game, students participate in a real life prisoner's dilemma game.

# Family Feud

This Family Feud-style discussion structure forces students to be be quick on their feet during section as they engage the material.

# Astro-Jeopardy

To prepare for a midterm, students participated in a game of Jeopardy to test their knowledge, engage with the section, and boost their confidence.

# Stock Market Game

In past offerings of EM-16: Real-Life Statistics, students virtually invested in the stock market in order to apply statistics concepts.

# Probability Games

In Nathan Kaplan's general education course EMR 14, "Fat Chance," students play games to connect the probability concepts learned in lecture to some fun activities that the students are familiar with. On some broader level, the goal is to see that probability is at work in lots of situations outside of the somewhat artificial classroom setting.

# Neurobiology Family Feud

In section for MCB 80, "Neurobiology of Behavior," students play a game similar to Family Feud to review material discussed in lecture.

In Syon Bhanot's section of Ec 10, students play a game to understand comparative advantage and the benefits of trade.

# Interactional Scene Acting

In Soc 43: Social Interaction, students design and act out interactional scenes to help them understand the concepts learned that week. Generally the students are divided into pairs or groups of three for these acting "games," which vary from week to week.

# Name Five

Kellie Carter Jackson, a Harvard College Fellow, created the game “Name Five” for her AAAS118 class. In the beginning of the class, she goes around the room and asks students to list five notable people of different ethnicities to help students understand the world and the power dynamics within it.

# Floor Plan

This is an activity for Lioudmila Zaitseva's Elementary Russian class. She goes through a floor plan illustration on the board and calls on volunteers to label the parts, then place a corresponding image in the specific zone of the plan. This is a fun way for students to remember their vocabulary, basic verbs, and basically conduct a general review.